Mathematics Practical-IV

Paper Code: 
25CMAT214
Credits: 
4
Contact Hours: 
60.00
Max. Marks: 
100.00
Objective: 

This course will enable the students to -

  1. Familiarize with software MATHEMATICA for numerical computation of the fundamental arithmetic operations using Mathematical software.
  2. Compute and demonstrate the fundamental concepts of basic 2D graphics (Point, line, Arrow, Circle, Disc and Ellipse).
  3. Compute and demonstrate the fundamental concepts of basic 3D graphics (Sphere, Cone Cylinder).

 

Course Outcomes: 

 Course

Learning outcomes

(at course level)

Learning and teaching strategies

Assessment

Strategies

Course Code

Course Title

 

 

 

 

 

 

 

25CMAT

214

 

 

 

 

Mathematics Practical-IV

(Practical)

 

 

 

 

 

 

CO40: Articulate the relevance of theoretical concepts to the practical work conducted, demonstrating the understanding of the subject matter.

CO41: Apply their knowledge and skills acquired to perform effectively, analyse the task and draw meaningful conclusions.

CO42: Maintain accurate and detailed practical records, including observations, calculations, programming and interpretations.

CO43: Enhance their communication skills by effectively presenting and defending their work.

CO44: Contribute effectively in course-specific interaction.

Approach in teaching:

Interactive Lectures, Discussion, Power Point Presentations, Informative videos

 

Learning activities for the students:

Self learning assignments, Effective questions, 

Assigned task                                                                                                                       

 

 

 

 

 

Class test, Viva-voce, Practical File, Semester end examinations

 

 

CONTENTS

Students are required to familiarize themselves with the mathematical software for numerical computation on the following topics:

  1. Plotting of 2 D figures using graphics (points, line, Arrow)
  2. Plotting of 2 D figures using graphics (circle, ellipse, disc)
  3. Plotting of 2 D figures using graphics (Square, Rectangle)
  4. 2D plot styling, labeling and frame styling.
  5. Plotting of more than two shapes together.
  6. Graphical plotting of 3 D point and line.
  7. Graphical plotting of 3 D sphere.
  8. Graphical plotting of 3 D cone.
  9. Graphical plotting of 3 D cylinder.
  10. Plotting more than two 3D shapes together to create new patterns.

 

Essential Readings: 

MATHEMATICA- Stephen Wolfram, Cambridge

 

Academic Year: