Practical

Paper Code: 
CMAT 214
Credits: 
2
Contact Hours: 
60.00
Max. Marks: 
100.00
Objective: 

This course will enable the students to -

  1. Familiarize with software like MATHEMATICA for numerical computation of the fundamental arithmetic operations using Mathematical software.
  2. Compute and demonstratethe fundamental concepts of basic 2D graphics (Point, line, Arrow, Circle, Disc and Ellipse).
  3. Compute and demonstratethe fundamental concepts of basic 3D graphics (Sphere, Cone Cylinder).
  4. Plot 2D and 3D graphic styling.

Course Outcomes (COs):

 Course

Learning outcomes

(at course level)

Learning and teaching strategies

Assessment

Strategies

Course Code

Course Title

CMAT 214

 

 

 

 

 

 

Practical

(Practical)

 

 

 

 

 

 

The students will be able to –

 

CO29: Perform both simple and complicated mathematical calculations, which require no previous knowledge of or training in computer programming.

CO30: use the skills about programming in software oriented toward advanced data analysis, which will cover such areas as econometrics in addition to the language of the software itself. Because it can be used for a variety of computational techniques, it can be useful for students in mathematics, the sciences, management, economics, finance, accounting, and information sciences.

Approach in teaching:

 

Interactive Lectures, Discussion, Power Point Presentations, Informative videos

 

Learning activities for the students:

Self learning assignments, Effective questions, presentations, 

Giving tasks

 

 

Quiz, Poster Presentations,

Power Point Presentations, Individual and group projects,

Open Book Test, Semester End Examination

 

 

 

 

CONTENTS
 
Students are required to familiarize themselves with the software MATHEMATICA  for numerical computation on the following topics:
 
 
  1. Plotting of 2 D figures using graphics (points, line, Arrow) 
  2. Plotting of 2 D figures using graphics (circle, ellipse, disc) 
  3. Plotting of 2 D figures using graphics (Square, Rectangle) 
  4. 2D plot styling, labeling and frame Styling.
  5. Plotting of more than two shapes together.
  6. Graphical plotting of 3 D Point and line.
  7. Graphical plotting of 3 D sphere. 
  8. Graphical plotting of 3 D cone.
  9. Graphical plotting of 3 D cylinder.
  10. 3D Plot Styling and Frame styling.
Academic Year: